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BattleMage VS Mechadinos

Arcade VR Spellslinger

Battlemage VS Mechadinos is a spell combining, bullet deflecting VR experience that tasks the player with destroying as many pesky mechadinos as possible.

Battlemage VS Mechadinos was a project created in three months using Unity alongside Will Hughes and Bianca Ngo. My role was as designer and Unity developer. My contributions include:

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- Gameplay Design Documentation
- Customisable Sound Manager using Scriptable Objects

- Variety of Enemy Status Effects

- Dynamic Tutorial that Adapts to Player Behaviour

- Base Enemy Behaviour

- Enemy Variants (light, heavy, and resistant)

- Diegetic Arena UI Screens

- All Particle Effects

- GameManager 
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Players can use their wand to draw spell sigils and cast spells. Combining sigils together creates powerful combination spells with devastating results.​

 

This project was recently showcased at the Queensland Games Festival (2023). Here's a video from the fantastic Iain Anderson covering the event. 

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