Game Developer and Audio Engineer

Battlemage VS Mechadinos is a spell combining, bullet deflecting VR experience that tasks the player with destroying as many pesky mechadinos as possible.
Battlemage VS Mechadinos was a project created in three months using Unity alongside Will Hughes and Bianca Ngo. My role was as designer and Unity developer. My contributions include:
- Gameplay Design Documentation
- Customisable Sound Manager using Scriptable Objects
- Variety of Enemy Status Effects
- Dynamic Tutorial that Adapts to Player Behaviour
- Base Enemy Behaviour
- Enemy Variants (light, heavy, and resistant)
- Diegetic Arena UI Screens
- All Particle Effects
- GameManager
Players can use their wand to draw spell sigils and cast spells. Combining sigils together creates powerful combination spells with devastating results.
This project was recently showcased at the Queensland Games Festival (2023). Here's a video from the fantastic Iain Anderson covering the event.

